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Awesome Craps 1.2 COLOR
This is a Lottery Game
Mactivity's CD-ROM nr 10 advice: This application did
run on a color 68030 processor under System 7.1. It
was also tested on a big ColorScreen of a PowerMacintosh
running System 7.1.2. The game was also tested on a
Quadra with 68040 processor and a 13 inch Color Screen
and System 7.1 by Mactivity.
For BEST performance, run from a hard-drive!!! AND
SET YOUR MONITOR TO 8-BIT (256 Color ) DEPTH!!!
How to play Awesome Craps ( for Odds payouts, see end
of document ):(COME OUT ROLL) - means the first roll
of the dice at the opening of the game or the next
roll of the dice after a decision with respect to Pass
Bet and Don't Pass bet.
(COME OUT POINT) - Shall mean a total of 4, 5, 6, 8,
9 or 10 thrown by the shooter on the come out roll.
The 'come out point' is designated by a white disc
placed in the appropriate point number. If the disk
is 'on', then the player is currently trying for his/her
point number. If the disk is 'off', then the player
is about to make a come out roll.
PASS LINE - A pass line wager is placed immediately
prior to the come out roll. You win on 7 or 11 and
lose on 2, 3, or 12 on the Come Out Roll. If any other
number rolls, it's your "point". If your
point rolls before 7, you win. If 7 rolls before your
point, you lose and the dice move to the next shooter.
Pass line bets cannot be placed, reduced or removed
after the point is established. This bet pays even
money.
DON'T PASS BAR - A bet on this line plays the game in
reverse of the pass line. You lose on the 7 and 11
and win on 2 and 3 on the come out roll. When 12 is
rolled, it is a "Stand-Off". When 4, 5,
7, 8, 9 or 10 rolls, it is the point. You are betting
the 7 will be rolled before the point. This bet must
be placed before the come out roll. This bet pays
even money.
COME - You can bet on "COME" at any time after
the come out roll. You can try for a new point at
any time. You win on 7 and 11 and lose on 2, 3 or
12 on the roll immediately following placement of the
bet. If any other number rolls it's your "point"
and your bet will be moved to the number. If you point
rolls before 7, you win. If 7 rolls before your point,
you lose. A come bet cannot be reduced or removed
after a number is established for such a bet.
DON'T COME - A bet on this plays the game in reverse
of the come line. You lose on the 7 and 11 and win
on 2 and 3 on the roll immediately following placement
of the bet. When 12 is rolled, it is a stand-off.
When 4, 5, 6, 8, 9 or 10 rolls, it is your point.
You are betting that 7 will be rolled before the point.
When a point is established, the bet will be placed
behind that number. This bet pays even money.
ODDS - An additional wager in support of a pass line
or come bet up to the amount of the original wager
may be made. Also, an additional wager in support
of a don't pass or don't come bet which allows you
to win an amount equal to your original bet may be
made. These additional wager in support of a Pass
Line, Come Bet, Don't Pass or Don't Come bet may be
made any time after the Come Out Roll and the point
is established. Come odds are inactive on the come
out roll. "Don't Come" odds always work.
Triple odds are offered in this game.
FIELD - You can bet on every roll of the dice. If 2,
3, 4, 9, 10, 11 or 12 rolls, you win. All numbers
pay even money except 2 and 12 which pay double. If
5, 6, 7 or 8 rolls, you lose. The Field is a one roll
bet.
PLACE BETS TO WIN - On a "Place Bet", you
can bet on 4, 5, 6, 8, 9, 10 at any time. If your
number rolls before 7, you win. If 7 rolls before
your number, you lose. Place bets are inactive on
the come-out roll unless called "on" by the
player.
PROPOSITION BETS - These are one roll bets, except for
"Hard Ways". The Dealer will place all "Proposition"
bets in the table. The dealer will take or pay all
"Proposition" bets on the next roll of the
dice-again, except for "Hard Ways." Unless
you request otherwise, your winning bet remains in
action.
ANY 7 - You can bet "Any 7" on any roll of
the dice. When 7 rolls, you win and are paid 4 to
1, if any other number rolls, you lose. This is a
one roll bet.
ANY CRAPS - You can bet on any roll of the dice. If
2, 3, or 12 rolls, you win and are paid 7 to 1. If
any other number is rolled, you lose. This is a one
roll bet.
HARD WAYS - There are four "Hard Ways" combinations.
Hard Four ( two 2's ), Hard six ( two 3's ), Hard
Eight ( two 4's ), and Hard Ten ( two 5's ). Hardway
wagers shall win if the selected "Hardway"
is rolled before a 7 and lose if a 7 is rolled or the
selected number is rolled in any other way prior to
the selected "Hardway" being rolled. Hardways
are inactive on the come out roll.
HORNBET - Here you bet on a combination of four numbers:
2, 3, 11 and 12 (Horn). If any of these numbers are
rolled, you win. If any other number is rolled, you
lose. One Fourth (1/4) of the Horn Bet is bet on each
of the individual numbers (2, 3, 11 and 12). If any
of these numbers roll you winn and are paid at the
odds listed below in the payout chart. If any other
number is rolled, you lose. This is a one roll bet.
2, 3, 11 or 12 - You can bet on 2, 3, 11 or 12 individually.
They are one roll bets. The winning payoff on 2 or
12 is 30 to 1. The winning payoff on 3 or 11 is 15
to 1. If any number other than that number bet rolls,
you lose.
Play craps just like you would in the casino. The game
contains a LARGE sized playing table, high quality
sounds, animated dice roll, and much more! You can
place up to three times your bet on odds. Some features
include - Pot saved upon exiting, Excellent sounds,
Animated dice, Large sized playing table (include the
hardways!). Full instructions included. This game is
EASY. If you don't know how to play, you can learn
with the help of a "what happened??" window.
Keep track of most of your bets in a tabulated window.
You place the chips where you want them, and then WIN!!
Requires System 7 and 030 or higher. Full featured
shareware version!
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